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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:18:00 -
[1] - Quote
LUMINOUS SPIRIT wrote:1. Capital Void Bombs
A. For wormhole PvP, 4000 explosion radius is too much. Most capitals are 3000m long. As it stands you need about 10 hits to neut out an archon, which is more then 1 bombing run. And you cant target paint them. And you cant hit capitals while they are not triaged and moving. Seems you dont wish the bomb to be used in wormholes?
B. AoE 1 meter - most triaged capitals still drift a few meters per second for a minute, and can be bumped slightly all the time. Its not really nice to have to wait and wait for the capital to stop drifting. maybe AoE range of 500m is more appropriate, or make this thing not a bomb but some kind of super-torpedo that has no AoE but does not miss either. Actually super-neut torpedoes would be more interesting then capital void bombs :)
But anyways, I can allready see that as soon as these bombs come out, enemy fleet will bump their own archon a bit.
2. Decloaking
This is a massive nerf to all cloaked ships. I am not talking about bombers, I am talking about recons and T3s we use in wormholes. I would be fine with it if I could see cloaked fleet members nearby, but otherwise, no.
I would ask that you hold off on this nerf until you implement ability for fleet members to see each other cloaked first.
I think it is because the bombs were intended to be used on suppers more than caps but that's just what i got from it.
and yes this does feel like they couldn't work out or be bothered with a way to enforce a ban on isboxer so they tried to nerf it. all they did was make it so isboxer is almost required to pull off bombing runs even if they made it so you could see other fleet members organizing a human bombing run is going to be almost un doable.
as for how this affects WH space CCP rarely even considers it, the few changes we got seemed to be things a few devs were working on in their spare time |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:23:00 -
[2] - Quote
Anthar Thebess wrote:After some thoughts - this will heavily impact dreads. While in siege they are just big sitting ducks. Two of them will be hit the most : - moros - revelation
NO CAP: - unable to jump out - unable to fire.
Can we get some boost to those dreads, especially revelation? Can we make all dreadnoughts similar? No cap usage for capital guns?
no to making dreads similar difference is what makes this game if you want capless guns use a dread that supports that |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:24:00 -
[3] - Quote
Nys Cron wrote:Cloakies decloaking other cloakies: This means that only mutliboxers will be able to coordinate bombing correctly, you are buffing mutliboxers which are seen as a problem by many and nerfing fleets of mutliple people. Maybe this is intentional.
Capital void bombs: You are introducing a mechanic that has no viable counter, there is no way for a triaged Carrier or sieged Dread to do anything against this. Normal neuts can be dealt with by applying EWAR or damage to them but this has no counter. I don't think this is fun gameplay and such mechanics should be in the game.
with the changes to bomb speed a few smart bombs are your counter |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:26:00 -
[4] - Quote
Domanique Altares wrote:Lugh Crow-Slave wrote:all they did was make it so isboxer is almost required to pull off bombing runs even if they made it so you could see other fleet members organizing a human bombing run is going to be almost un doable.
ISBoxer was never required to pull off bombing runs prior to the change in 2012. It will not be required now. Learn to organize, learn to voice comms, learn to use the features of the game client, and learn to research and read. Everything you ever wanted to know about planning and executing a bombing run under these "new" circumstances is available to be absorbed, because it has all been done before.
b4 2012 we had a smaller sig so getting headshotted when some one messed up wasn't as big a problem |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:35:00 -
[5] - Quote
Nys Cron wrote:Lugh Crow-Slave wrote:with the changes to bomb speed a few smart bombs are your counter So you either sacrifice two highslots on the Carrier (why are you even bringing one then?) or you have to position ships around it in all directions (you don't know where the bombs will come from). This would require a lot of ships and is not really feasible, especially in wspace.
yes and you can give up 2 slots on a carrier you may not be able to cap trans or you may have weaker reps but it is do able and if you have a second carrier to refit off as situations change this is not unreasonable |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:37:00 -
[6] - Quote
Domanique Altares wrote:Lugh Crow-Slave wrote:Domanique Altares wrote:Lugh Crow-Slave wrote:all they did was make it so isboxer is almost required to pull off bombing runs even if they made it so you could see other fleet members organizing a human bombing run is going to be almost un doable.
ISBoxer was never required to pull off bombing runs prior to the change in 2012. It will not be required now. Learn to organize, learn to voice comms, learn to use the features of the game client, and learn to research and read. Everything you ever wanted to know about planning and executing a bombing run under these "new" circumstances is available to be absorbed, because it has all been done before. b4 2012 we had a smaller sig so getting headshotted when some one messed up wasn't as big a problem Getting shot happens. That's part of EVE. People in this thread are behaving as if ISBoxer is the only way these bombing runs happen, and that's a complete fabrication. Can it be more precise? Surely. Is it the only way? No.
but it is the best way with no down side and now they are making it even more attractive to use rather then organize |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:45:00 -
[7] - Quote
Nys Cron wrote:Lugh Crow-Slave wrote:yes and you can give up 2 slots on a carrier you may not be able to cap trans or you may have weaker reps but it is do able and if you have a second carrier to refit off as situations change this is not unreasonable With only two reps there is not much reason to bring a carrier, T2 Logi will be better in every way. You also won't refit quick enough when the bombs are already flying. And you only get one chance. Finally, bringing two carriers is not even an option most of the time in wspace, especially for smaller entities and after it is made much harder to extract after the jump drive changes.
well you're not jumping out in a wh and i rarely even need three reps on my carrier two tends to work the best as most fits can't even reliably run that in triage (if your not running a triage carrier these bombs can be avoided) T2 logi are much easier to alpha so their is still a trade off and one triage cap rep is worth more then a t2 logi. |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:46:00 -
[8] - Quote
Domanique Altares wrote:
Then use ISBoxer. Or get over it.
Right because why would i want to organize and play with others in an MMO |
Lugh Crow-Slave
Guardians of the Morrigan
142
|
Posted - 2014.10.16 15:53:00 -
[9] - Quote
elitatwo wrote:Funny observations of the last weeks:
We say Ishtar op!
CCP comes: Nerf missiles!
We say bombs too strong!
CCP comes: Nerf cloaks!
Got me thinking, if we can determine the right pattern here we could ask for the right nerf or buff to occure. I am usually very observant and good at this but this pattern still eludes me..
Don't give up find this pattern and save eve from CCP |
Lugh Crow-Slave
Guardians of the Morrigan
145
|
Posted - 2014.10.16 15:58:00 -
[10] - Quote
Kaarous Aldurald wrote:Oh, and while we're at it, since the thread is about 50% on this topic anyway.
Ban ISBoxer. Or barring such decisive action, at least dredge up the fortitude to address it, make a statement regarding it's use. Knock off the tiptoeing around the issue, and address the elephant in the room once and for all.
Heck, if the truth of the matter is that you just can't tell whether someone is using it or not, just admit it. Many of us suspect such a thing anyway.
This if you don't know then at least let us know you don't know rather then just looking like you don't care |
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Lugh Crow-Slave
Guardians of the Morrigan
145
|
Posted - 2014.10.16 16:48:00 -
[11] - Quote
Suzuka A1 wrote:I was really looking forward to seeing more triage carriers used with 20-50 man gangs, but with ONE bomber being able to nuke 15k cap it's no longer a viable tactic.
[Q] Would you consider adding void bomb resists to cap batteries and maybe adding capital size cap batteries?
It would be great if they went back over and looked at batteries give them stronger resists to neuts so that their is a reson to use them over rechargers |
Lugh Crow-Slave
Guardians of the Morrigan
145
|
Posted - 2014.10.16 16:52:00 -
[12] - Quote
Aram Kachaturian wrote:Kleb Zellock wrote: All the other peasants should find there way to an instanced foam covered themepark rather than dirty up your tear farming utopia? You read in my mind, good job. Hardcore players need contents to show their eliteness and flatter their ego. By the way, im getting laid multiple times by week. you haven't been laid since you moved back in with your mother. but he's right there needs to be content for dedicated players not just guys who play 1-2hrs a week |
Lugh Crow-Slave
Guardians of the Morrigan
146
|
Posted - 2014.10.16 16:55:00 -
[13] - Quote
with the capital neut bomb i would say either up the speed and have it detonate on impact rather then time delay or if you keep it this way lower the explosion radius if you manage to nail a frig with this thing(not sure why you would be) it should lose its cap |
Lugh Crow-Slave
Guardians of the Morrigan
146
|
Posted - 2014.10.16 16:59:00 -
[14] - Quote
Corey Edward wrote:Fozzie, you want to know why people are mad about this? Because no one was asking for these changes. We want ishtars/drones online to come to an end. We want sov changes and force projection changes. We want isboxer to go away. We want HAC and battleship buffs to make them more viable again. I know CCP is addressing some of this, but please tell us when was there a public outcry that bombers had to be nerfed like this?
Some of these people are talking about how easy it is to bomb, but its really not. To actually get 30 people to coordinate and set up for a bomb takes a like of time and effort...and it's not a sure thing, it's very easy for bombing runs to go wrong. A couple weeks ago that Abbadon fleet that got wiped out by DBRB's gang was all over reddit and en24. Why? Because it doesn't happen every day. It was pure luck of the draw and something amazing happened.
The extra 2 seconds is a long time for bombs while it is currently still possible even now for lots of fleets to warp before they detonate. The slower align time is a huge nerf because whether you have 2k or 4k ehp, it's not going to make a difference when getting shot at. The cloaking thing is self-explanatory and is a huge nerf to all cloaked ships. Bombers are not OP. These are bad changes.
there were a good deal of posts asking for cloaks to uncloak cloaks.... but there are also a good deal asking for pvp free areas doesn't mean they are good ideas |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:17:00 -
[15] - Quote
LUMINOUS SPIRIT wrote:Querns wrote:
All ships have a radius attribute. A bomb just has to hit inside this radius to hit the ship. This gives you a decent amount of leeway when dumb-firing a one meter radius bomb. E.g.: a naglfar has a radius of 1700 m. It'll still require a degree of finesse, but not nearly as much as you're thinking it will.
I still think it is too complicated. A bomb is supposed to be AoE, its its not AoE, might as well use a special torpedo with a long cooldown. Why introduce this needless complexity of having to aim a non-AoE weapon manually...?
simply because its more fun i'm realy looking forward to the new bomb and hope to see more like it |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:20:00 -
[16] - Quote
Mike Azariah wrote:Porucznik Borewicz wrote:Chiimera wrote:Great work killing bombing runs completely.
Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are. +1 to this all the way! Let me see cloaked gang members in space please. sadly this would be abused by spies in fleet guiding decloaking 'ceptors through the pack Yes, I am following this and collecting feedback Yes, I have ties with Bombers Bar and Spectre fleet Yes, I think it is a bit much though I doubt it will 'kill the lifestyle' because players are too damn stubborn to die that easily I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail m
well let spies do what spys do that would be a plus not a drawback
=) but i think the code for this would be to hard to work out |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:37:00 -
[17] - Quote
Paynus Maiassus wrote:Mike Azariah wrote:I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail
m
Mike, the changes are good overall, but the best idea here was the one about making sig radius less of a factor for bombs so that there is not a disparity in their effect on shield ships vs. armor ships. Bombers drive armor doctrines. While a nerf to bombers in any form will help shield ships, specifically addressing the issue of bombers being so effective against shield ships is something that needs to be addressed. Otherwise, I like the changes as they are from the decloaking to the reduced maneuverability along with the buffs to other areas.
maybe lower their exp radi and damage??not to sure how the formula works so this may not be a good idea |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:38:00 -
[18] - Quote
MIkhail Illiad wrote:Why would you roll back the changes that were made to cloaking? That is a step backwards in terms of game design is it not?
as for why it may be meta and times have changed what didn't work then works now.
I don't believe this but it may be their thiking |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:46:00 -
[19] - Quote
MIkhail Illiad wrote:The players define the "meta" based on the changes that CCP make to the game. Not the other way around.
no it is a circle you have to balance your game with how your players will react to it / how they are reacting to it, especially in a game that gives so much freedom to the player |
Lugh Crow-Slave
Guardians of the Morrigan
147
|
Posted - 2014.10.16 17:50:00 -
[20] - Quote
Jessica Danikov wrote:Now that I think about the capital neut bombs, I'm not sure they're the greatest idea ever. I mean, Triage and Sieged capitals are going to be essentially screwed as they can receive no remote assistance for the entirety of the cycle. You can possibly expect for the meta to shift towards buffer-tanked Naglfars and Phoenixes due to their capless weapons with dreads, while for carriers, Slowcats and the like remain quite healthy due to capchaining and become even more prevalent as the alternatives get nerfed even harder into the ground.
i feel siege and triage either need to negate or significantly reduce the effect of these bombs they will still be use full on caps out of such states as well as on suppers but it wont make triage useless outside of LS |
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Lugh Crow-Slave
Guardians of the Morrigan
149
|
Posted - 2014.10.16 18:39:00 -
[21] - Quote
Rroff wrote:Lugh Crow-Slave wrote:Jessica Danikov wrote:Now that I think about the capital neut bombs, I'm not sure they're the greatest idea ever. I mean, Triage and Sieged capitals are going to be essentially screwed as they can receive no remote assistance for the entirety of the cycle. You can possibly expect for the meta to shift towards buffer-tanked Naglfars and Phoenixes due to their capless weapons with dreads, while for carriers, Slowcats and the like remain quite healthy due to capchaining and become even more prevalent as the alternatives get nerfed even harder into the ground. i feel siege and triage either need to negate or significantly reduce the effect of these bombs they will still be use full on caps out of such states as well as on suppers but it wont make triage useless outside of LS On paper it should be feasible to protect them somewhat with smartbomb but in practise it gives an easy mode way to screw over a single triage carrier - which is really not a good idea IMO.
and that kinda sucks when you are a small WH corp and can only dedicate one carrier to a fight meaning you need triage most of the time but i think a reduction in capital void bomb effect for triage/siege and then improve that resistance at the T2 level should be balance-able |
Lugh Crow-Slave
Guardians of the Morrigan
149
|
Posted - 2014.10.16 18:40:00 -
[22] - Quote
Saisin wrote:
When doing a fleet warp, please keep the positions of all the members in the fleet relative to each others identical than what it was at the beginning of the warp, rather than making all of them warp randomly within a 2km bubble at the warp out point.
this would be amazing and not just for bombers use the person who initiated the fleet warp as a reference for where the "center" is when landing |
Lugh Crow-Slave
Guardians of the Morrigan
150
|
Posted - 2014.10.16 18:53:00 -
[23] - Quote
Nys Cron wrote:Lugh Crow-Slave wrote:and that kinda sucks when you are a small WH corp and can only dedicate one carrier to a fight meaning you need triage most of the time but i think a reduction in capital void bomb effect for triage/siege and then improve that resistance at the T2 level should be balance-able This is exactly what I meant earlier. For a larger entity like SSC having dedicated smartbombers or multiple carriers might be feasible but for smaller entities it isn't. They will simply lose one more option to have a chance against larger numbers. For us on the other hand it could mean that we a guaranteed to win all fights against smaller entites relying on capitals because we can just bring a couple bombers (ideally multiboxed by a single person) and guarantee neuting out their carrier without risking expensive Bhaalgorns and such.
indeed it took me walking away and being re-introduced to the problem to see it |
Lugh Crow-Slave
Guardians of the Morrigan
150
|
Posted - 2014.10.16 19:01:00 -
[24] - Quote
Paynus Maiassus wrote:Lady Ayeipsia wrote:Not sure if this has been posted, have not had time to read the full thread. That said, could some of these penalties be tied to equipping (on or offline) a bomb launcher?
As someone who hunts Attack BCs in hi sec with a bomber, this is a nerf based on a mod I do not even equip or use. Why not put the warp speed penalty and mobility penalty as a drawback to the bomb launcher. Otherwise this seems like merging a ship in all uses based on one use of the ship. This is a good idea.
it would need to be tied to equipping not on lining it as i would be more then willing to pay the cap cost just before launching to online the launcher and it wouldn't be to hard to manage |
Lugh Crow-Slave
Guardians of the Morrigan
150
|
Posted - 2014.10.16 19:22:00 -
[25] - Quote
i need to ask is this the changes to SBs that built upon their unique game play that we were teased about at fan fest? because i don't see how this does that(other then the new bomb) |
Lugh Crow-Slave
Guardians of the Morrigan
151
|
Posted - 2014.10.16 19:32:00 -
[26] - Quote
progodlegend wrote:Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.
The horror.
Or actually welcome to how every bombing run worked before the cloak changes.
no i still can i just have to use ISBoxer rather then fly with friends but if that was the intent then.... |
Lugh Crow-Slave
Guardians of the Morrigan
152
|
Posted - 2014.10.16 19:47:00 -
[27] - Quote
Obil Que wrote:Rroff wrote:Nys Cron wrote: This is exactly what I meant earlier. For a larger entity like SSC having dedicated smartbombers or multiple carriers might be feasible but for smaller entities it isn't. They will simply lose one more option to have a chance against larger numbers.
For us on the other hand it could mean that we a guaranteed to win all fights against smaller entites relying on capitals because we can just bring a couple bombers (ideally multiboxed by a single person) and guarantee neuting out their carrier without risking expensive Bhaalgorns and such.
Indeed neuting out a capital should require fielding a bhaal or neut legions or whatever, being able to cap nuke them with bombers and hold em capped with 1-2 incidental neuts is just cheap and nasty. I can see the intended application against apex forces, etc. but the knock on effect is potentially quite tragic. A base Archon has 65k cap and a 2.9k sig radius . Just that alone requires 7 bombers to cap out. At base cap assuming that the sig radius/explosion radius ratio for neut application is what I think it is. Even if it was doing full cap drain that's still 5 bombers unless I'm missing something that's not an inconsequential number of pilots to devote to the task...
7 bombers is the size of a wave not to mention that archon is not at full cap it will be repping up its friends probably balancing around 35-45% cap when the bombs hit |
Lugh Crow-Slave
Guardians of the Morrigan
152
|
Posted - 2014.10.16 19:56:00 -
[28] - Quote
Obil Que wrote:
Right. Thanks. I don't have EFT in front of me to see what the total cap might be on a typical carrier pilot but the tone of the criticism was making it seem like a less than full wave of bombers was going to decimate a cap fielded by a smaller group. If you're dropping a carrier on a group that can *also* send a wave of 7 bombers at you, maybe you made a bad decision to being with because if those pilots where in other ships, you'd probably be screwed too.
not really if you have a group of good pilots a single triage carrier can multiply your force to an extreme level but they would only need maybe 3-4 bombers and a curse to neut out an archon that is actively repping. just knocking an archon down below max recharge can kill it in triage.
now i'm not saying these bombs will destroy the chance of a small gang in every case i can see that and it may come to pass that they don't see wide use outside of ganking a ratting carrier or a supper fight however there is a chance that this could cripple small WH corps. On the flip side it can also make attacking a C1-C4 hole easier since you can now remove the home field cap advantage but that isn't quite as common |
Lugh Crow-Slave
Guardians of the Morrigan
152
|
Posted - 2014.10.16 20:41:00 -
[29] - Quote
Evora Pirkibo wrote:progodlegend wrote:Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.
The horror.
Or actually welcome to how every bombing run worked before the cloak changes. Or actually, welcome to admitting to not having the scope to realize the cloaking change affects more than bombers.
What? no bombers are the only ships that even use cloaks..... =.= |
Lugh Crow-Slave
Guardians of the Morrigan
152
|
Posted - 2014.10.16 21:07:00 -
[30] - Quote
Elyas Crux wrote:Will the new anti-capital void bomb collide with other objects in space or will it just keep travelling the same direction it was fired until it detonates? I think it would be frustrating as hell to see your bomb bounce off your target and explode meters out of range. Also if collidable it would become a viable tactic for a subcapital to ram and deflect bombs off course.
The only other thing I'm left wondering is if you had a perfect aim and a marauder stuck in bastion mode, you could really ruin their day.
i doubt they will but if it would of bounced off your target then you missed anyway because if it doesn't bounce it will go through and miss |
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Lugh Crow-Slave
Guardians of the Morrigan
153
|
Posted - 2014.10.16 23:10:00 -
[31] - Quote
Deacon Abox wrote:The decloaking mechanic was there before, and there was plenty of successful bombing going on.
bombs also didn't blow each other up |
Lugh Crow-Slave
Guardians of the Morrigan
153
|
Posted - 2014.10.16 23:15:00 -
[32] - Quote
Seraph IX Basarab wrote:This is probably one of the first times in recent memory where I just could not see why a change was made to the game. I'm sitting here in complete disappointment at just how bad the majority of these ideas are. I can't say I completely blame you because covops and bombing are an extremely niche play style that many players do not participate in and less even excel at it. While the majority of ships all balance around the idea of dps, mobility and tank, cov ops factors in the mental game more so than any other ship.
There are some staggering bad misconceptions expressed within the thread which I have read through most of but I want to underline and debunk a few because I believe CCP is putting these changes in out of a misunderstanding mostly backed by said misconceptions. Bombers as they are now are perhaps one of the most balanced ships in the game. The only thing I would have done is to add a touch more fitting and mobility to the Nemesis. Bombers are devastating but their paper thin tank allows them to be easily counterable which I will detail.
Furthermore bombers are not only almost completely balanced, but also act as a balancing factor in Eve. They are one of the few ships that curb the N+1 problem. Bring 10,000 ships against me? As long as they are within the radius of the bomb blast, they all die the same. Bombers/cov ops are one of the few ways the "little guy" can stand up to the big powers.
Now some of the bad reasons FOR the changes:
ISBoxing: Although CCP won't say this directly, it seems to be an almost universal opinion here that curbing ISboxing bombers is one of the main reasons for some of these changes. As explained, even by posterchild ISboxer bomber wheniminspace, as well as others, this penalizes individual bomber pilots much more than it does ISboxers. Want to deal with ISboxer? Ban it directly.
No more Shield Battleships: This was spoken by a few people some of which should clearly know better. The main reason for armor bs doctrine dominance is due to the popularity of Archon/Armor triage carriers. NOT because of bombers. Shield BS doctrines were popular long after the cloak changes were made in 2012. Certain groups preferred armor, others shield. PL took over Delve as part of the HBC using Rail Rohks.
No counters?: A few people say there are no counters to bombing runs. Anyone remember insta lock arty canes? I know TEST was running with a good twenty or so in every major fleet. These pilots would have an overview tab that would show bombers and only bombers. The moment something appeared on their overview it was locked and popped. Bombs don't do damage if your bomber dies before it detonates. You can also use frigates such as the combat ceptors or pirate frigs to catch bombers. Not every bombing run is a success. Bubbles already are a strong counter to them as well as a defensive bubble will pull in the bombers and either put them out of place or decloak them.
Bombers are suppose to be nimble evasive frigates designed to provide a counter to the N+1 problem. Making them slower, making them uncloak one another (which was said to be a glitch) and messing with their bomb damage is completely pointless and limits player interaction. Now bombers will only be on grid for the moment it takes them to drop their bomb rather than 150+ away on grid setting up for a run. I urge CCP to reconsider these changes, even scrap the majority of it all together.
Read what this guy is saying |
Lugh Crow-Slave
Guardians of the Morrigan
155
|
Posted - 2014.10.17 00:00:00 -
[33] - Quote
Trinkets friend wrote:The nerf to cloaking is SOLELY to counter the ISBoxing bomber squads. SOLELY this. And therefore, it's not getting reversed because of whining.
The anti-capital bomb with an AOE of 1m. Dude. Fozzie. Mate. How are you supposed to hit anything with this?
lets do a thought game. I am in a Hound with a Cap Void Bomb. I am burning in from 50km away aligned toward my target, who is in triage/siege, blah blah. My bomb has a range of 30,000 +/- 1m. my ship has a speed, for argument's sakes, of 300m/s. I must therefore launch my bomb EXACTLY 30,000m away ffrom my foe!
From 30km away if you launch it 1/300th of a second late or early, you miss.
OH BUT WAT IS DIS?
The server tick is 1 second! So does it launch on the server tick, or does the server (plus/minus 8-200m/s lag for Interwebs) calculate it on the actual milllisecond you press the key?
Given the reaction time of the human being is 1/30th of a second, and you have 200ms lag, you have precisely ZERO chance of landing a bomb within <1m of anything at 30km range. Hurr durr!
OK, so given a capital is a big ship, are we now saying that the bomb lands inside the foe? Or what?
TL;DR 1,000m AEO for bombs, minimum, to make them practical.
yeah and even if you are holding still the overview and even the overlay aren't exact but i would like to see these explode on impact. delay the warhead (so you can't just do it from 2km) but make it so if it hits its target say after it's gone 25-26km then it goes off.
or to make coding easier just make it a radius of 500m-1km
i love the idea of single target bombs and want to see this test run a success so we can see more like it.
in another note do you know when we will see these on SiSi so we can find out just how hard it will be to hit something? |
Lugh Crow-Slave
Guardians of the Morrigan
161
|
Posted - 2014.10.17 11:11:00 -
[34] - Quote
mannyman wrote:Arya Regnar wrote: You won't be able to drop a thing most of the time because its either too far or because your timers are still up.
True, but eve is supposed to be how to say it, feeling of exploration right ? When you go out there, and a dude logs in aft DT, sits at SS cloaked just to fuckup the owners day from DT to DT just because its the third alt on the second account since he doesnt use the main toon on that account for that amount of time is not exactly the feeling of unexplored space should be. Its not like its unexplored anymore, but being able to DT-DT cloak minimized not active screen isnt the type of gameplay we want. Better to log off in that case. hence the 1h timer. I dont complain about the cloaky camper, by all means, cloak and camp and scout. but that toon and player should atleast be an active one, not a minimized 23h one.
if he's afk he can't hurt you if he's not then he's not afk cloaking |
Lugh Crow-Slave
Guardians of the Morrigan
161
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Posted - 2014.10.17 12:18:00 -
[35] - Quote
EDIT |
Lugh Crow-Slave
Guardians of the Morrigan
161
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Posted - 2014.10.17 14:43:00 -
[36] - Quote
Soldarius wrote:[quote=PotatoOverdose] Any chance of seeing more "interesting" bomb types along these lines? Something like this, for example:
Explosion Radius: 4000 Thermal Damage: 20,000 Flight Time: 15s Velocity: 2000m/s AoE Range: One Meter
So a single target munition that has to be aimed and actually hit it's target, but has a relatively high damage to compensate. I'm thinking something like an "armor piercing" round (or bomb) compared to all of the "high explosive" rounds we have now.
Only problem i see with these is that they wouldn't be able to hit each other so you could launch as many as you had bombers so 15 or so bombers could 1 shot a carrier.
how ever i would love to see more of these types of bombs but that do support type damage (like the neut) at least until a counter other then smart bombs can be found.
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Lugh Crow-Slave
Guardians of the Morrigan
161
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Posted - 2014.10.17 15:37:00 -
[37] - Quote
elitatwo wrote:PotatoOverdose wrote: -snip- Fixed it back. The point was a dumbfire missile. Honestly, if any moving subcap actually collides with a bomb, it deserves to take a shitload of damage. Potato thank you, you just gave me an idea about bombs in general! Collision charges! They effect only one target like those neut-bombs but only on impact. So girls and boys make sure you aim those things right or there is no explosion to watch but there would need to be a minimum range or you would just have bombers warping right on top of ships for a guaranteed hit. |
Lugh Crow-Slave
Guardians of the Morrigan
161
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Posted - 2014.10.17 19:06:00 -
[38] - Quote
Almethea wrote:at this rate of nerf incoming, we should finish 2015 (yes next year) with all ship like 1HP and only civilian modules?
well that's a bit harsh what this nurf looks like is they got together talked about it and some people had a few good ideas so they implemented them however they forgot that each idea was independent so when implemented together it went over kill |
Lugh Crow-Slave
Guardians of the Morrigan
162
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Posted - 2014.10.18 00:48:00 -
[39] - Quote
Mike Azariah wrote:as said before, 100 bombs will self annihilate
but wing after wing. . . we will darken the skies with our bombers---and you will DIE in the shade
That aside, may I ask if there are any more things I should add to my summary?
m i would like it if the new bomb was looked at in regards to carriers and dreads either by making triage/siege immune(or resistance) to the cap void (thus they can be used to force carriers into triage) or see if anything can be done to batteries to up their nuet resistance to a point that this module is worth using over recharges.
but asit stands a small WH group will be to strongly affected by this bomb |
Lugh Crow-Slave
Guardians of the Morrigan
162
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Posted - 2014.10.18 03:12:00 -
[40] - Quote
Mike Azariah wrote:Seraph IX Basarab wrote:http://go-dl1.eve-files.com/media/1410/IBombers.png
This. Nice graphic, the only issue I have with it is when do they cloak? If (btw has this little gem been confirmed?) they can be decloaked in warp if they are in the same warp bubble would they all have to space out ahead of time or would they cycle in? m
you can set it so there is a delay
bomber one lands at 0 bomber 2 holds to sec warps to 5
so on and so forth
this is something much harder for real players to do quickly as they would need to wait 4+ do to server and voice coms lag
such as you cant go biased of when bomber 1 heads in because bomber two may lag on voice and hear it after bomber 3 bomber 3 still waits to warp based on the time it takes bomber one then bomber 2 to go. do to the lag the spacing is wrong and 3 lands at the same time or just b4 causing bomber 2 to warp through and de-cloak bomber 3
and if you go based on each bomber calling out you now have to wait for the server and voice lag causing the time to take much longer then isboxer.
isboxer can also control ship speed much easier then a group of players to lower the chance of de-cloaking when aligning to target |
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Lugh Crow-Slave
Guardians of the Morrigan
163
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Posted - 2014.10.18 10:37:00 -
[41] - Quote
Rek Seven wrote:Lugh Crow-Slave wrote:Mike Azariah wrote:as said before, 100 bombs will self annihilate
but wing after wing. . . we will darken the skies with our bombers---and you will DIE in the shade
That aside, may I ask if there are any more things I should add to my summary?
m i would like it if the new bomb was looked at in regards to carriers and dreads either by making triage/siege immune(or resistance) to the cap void (thus they can be used to force carriers into triage) or see if anything can be done to batteries to up their nuet resistance to a point that this module is worth using over recharges. but asit stands a small WH group will be to strongly affected by this bomb This. Caps need some defence from void bombs otherwise thes bombs are going to be hugely overpowered... caps are aleready rapidly becoming the weakest class of ships in the game; the can't jump far, can't jump a gate if a HIC is around, can't defend themselves against sub caps...
Well caps should not be able to defend themselves against subcaps w/o subcaps in their fleet but with this new bomb even with a subcap support fleet they just become a liability rather then a force multiplier.
(not directed at rek) now in the large capital fleets of null this bomb will probably work as intended and in LS you wont be able to use them so it is WH space where this becomes a problem |
Lugh Crow-Slave
Guardians of the Morrigan
163
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Posted - 2014.10.18 15:43:00 -
[42] - Quote
per wrote:Wandering Squirl wrote:Hello CCP,
..... how about giving fleets a fighting chance against bombs them selves by making defender missiles work against bombs.....
S have you ever used defender missiles? do you actually know how they work? missiles =! bombs not saying im happy with those changes though
i think that's why he was asking for them to be changed so they do work
however i would much rather the bombs be target able lower their sig(and resists accordingly) so that only destroyers/frigs have a chance to lock them in time
this would give a new reason to have smaller ships in the fleets and give a reason to launch more then 7 bombs in a wave as most will probably get intercepted.
at the same time make it so even if the bomber dies the bomb can still go off so you have to chose "do i try and go for the bomber to prevent him from launching anymore? or do i go after the bombs to keep these ones from landing" |
Lugh Crow-Slave
Guardians of the Morrigan
163
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Posted - 2014.10.18 16:52:00 -
[43] - Quote
Faren Shalni wrote:
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do
if you are defending bring in bombers just long enough to send out a volly and shut down an archon is something most groups would find worth the loss of dps if they can't beat the reps as is but yeah i wish they would so us some love in WH |
Lugh Crow-Slave
Guardians of the Morrigan
163
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Posted - 2014.10.18 17:53:00 -
[44] - Quote
Faren Shalni wrote:Lugh Crow-Slave wrote:Faren Shalni wrote:
It will only affect W-space if its is deemed worth sacrificing a vital pilot for the bomber. That being said capacitor warfare in Wspace is extremely powerful and this bomb may be overpowered in that regard. CCP needs to look at this before the release
That being said CCP don't care about Wspace so who knows what they will do
if you are defending bring in bombers just long enough to send out a volly and shut down an archon is something most groups would find worth the loss of dps if they can't beat the reps as is but yeah i wish they would so us some love in WH EDIT: I do really like the idea behind this bomb and feel it fits WH style bombing amazingly but i'm just worried it may be a touch to strong if capitals have no other way then smart bombs to counter them Well I am looking at Dreads mainly. The meta has moved to shield dreads meaning their capacitor is life..... and these bombs take that away in one run. Also it seems CCP want us to use the frig holes more.......... Edit: Just checked. That just over 2 bhaal's of neuting alpha in one bomb.... thats insanely powerful in fact thats overpowered....goodbye triage and siege in wspace
This will certainly affect dreads as well why i think a resistance should be tied to siege and triage mods this would still play hell with a slow cats cap chain (if you have enough bombers) but would lessen the effect on single carrier or dread fleets.
I'm not saying it has to be a 100% resist but i do think that some resist for T1 siege/triage and a bit more for T2 wouldn't be to bad (unless these bombs are meant to shut down small cap fleets?) |
Lugh Crow-Slave
Guardians of the Morrigan
163
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Posted - 2014.10.18 19:09:00 -
[45] - Quote
Doddy wrote:RIP bombing.
Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet...
But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be usefull.
no if you stagger several of the anti cap bomb it can still pass through a few smart bombs |
Lugh Crow-Slave
Guardians of the Morrigan
167
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Posted - 2014.10.18 19:52:00 -
[46] - Quote
Doddy wrote:Lugh Crow-Slave wrote:Doddy wrote:RIP bombing.
Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet...
But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be usefull. no if you stagger several of the anti cap bomb it can still pass through a few smart bombs ok, you automatically lose a third of your capping to 2 smartbombs, 2/3rds to 4 smartbombs and any number of bombers will be countered by 6 smartbombs or 1 bomber in position to defensively bomb its own caps.
yes but you would need to fit 6 bombs to your own cap and with this type of bomb you would need more then 1 defensive bomber if they were smart enough not to bomb all from one direction |
Lugh Crow-Slave
Guardians of the Morrigan
168
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Posted - 2014.10.18 21:56:00 -
[47] - Quote
Black Canary Jnr wrote:Hi CCP Fozzie.
After a couple of days of thinking about the changes i've come to the conclusion that they are abit overkill, even for a bomber hater like me. My main concerns are the sig + align nerfs, and the 12 second bomb time.
12 second bombs
I realise this was implemented because you want to get some team work between bubblers, tacklers and bombers. I usually fly a bubbler and there fleets are a nightmare to fly against, they have good tracking and usually run with recons and kite out away from fleets. The result is that any tackler that gets within 40km of them stands out like a sore thumb and is melted. I have in the past flown bubblers with combat probes to combat these kind of fleets, however bubbles are destroyed by 1 bomb leaving HICs are the only really. And HICs, with their bubble up, are prime targets and melted in fleet fights. As a result i strongly believe that bomb runs on cruiser sized line ships are now impossible with the ample time to warp off.
Sig radius and align time.
Bombers are really hard to catch, at the moment they spend prehaps 5 seconds on field and are gone. It takes a bit of luck or a bomber FC without a bubblers tab to destroy an entire wing. Your other 'Counter' alternatives are insta-lock alpha based alternatives and fast lock inties, for which bombers fit 1 WCS. However the 1/3 nerf to sig radius and extra second align combined are pretty ridiculous, now HACs and Tech 3 cruisers will be able to lock and shoot bombers, considering that perfect warpouts are no longer existant, which is kind of really dumb, considering the move away from battleships towards these cruiser sized hulls.
That's what i think was done wrong with the proposed changes. Nerfing bombers damage application and survivability so hard is a receipe for disaster, bomber wings will be largely ineffective in large fights and if they do go in for a bomb run then they can expect to lose half their wing.
Proposed changes to the changes
So like everyone in the world at the moment, ive got a few thoughts on how these could be improved.
1. Turn defender missiles into anti bomb missiles.
Changes the code, or just make a new 'anti bomb' missile that targets the closest bomb. To stop them hard countering bombers they should only be allowed to attempt to shoot that first closest missile. Ie. Everyone launches their anti-bomb missiles at once, they kill 1 bomb, however if launched over say 9 seconds they can get prehaps 3 bombs. I figure maybe 10k speed or so to limit the damage to bombs to at max 3 bombs per a 7 wave bomb run. This allows players to punish lazy bombers operating by bombing 1 squad at a time and incentivises people to co-ordinate bomber wings to deliver payloads at the same time to maximise damage (which also increases the chance of a bomber squad decloaking next to a sabre :p ). Also, defender missiles worth using and not wasted SP. Reddit seemed to show strong support the idea of defender missiles -> work against bombs.
2. Revert the bomb timers to 10 seconds. .
I like what you are saying for the most part except it would be better game play if bombs were simply target able (but if defenders are easier to re-code it would work)
2. I think the 12 second is still a good amount of time and with this you would not need to change MJDs (thus altering game play outside of just avoiding bombs) |
Lugh Crow-Slave
Guardians of the Morrigan
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Posted - 2014.10.18 23:48:00 -
[48] - Quote
Black Canary Jnr wrote:
I am not in favorable of targetable bombs, for me that's a total counter that requires very little effort, and it's not worth bombing if your effect on the battle is zero and you don't have a chance to get on some kills, and by extension bombers would be worthless, which isn't balanced or fun.
Ty for feedback, it's appreciated :)
you will just need to send in more bombs at once it won't be easy for the enemy fleet to co-ord and not double up they will miss bombs
it will just wind up being one or two big waves just not a wave after wave approach |
Lugh Crow-Slave
Guardians of the Morrigan
168
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Posted - 2014.10.19 20:14:00 -
[49] - Quote
so with these changes + the jump bridge ones why would i want to take SBs on a blops roam now they are sluggish and are gong to be popped to easy and taking them means my bridge gains 2x more fatigue then if i was roaming with just black ops (opening a bridge gives fatigue and them jumping to bridge them again adds more on top) so if i need to go more then 1 jump out it's now costing me more time and isk(for fuel) to bring a ship that will no longer preform well in a standard fight |
Lugh Crow-Slave
Guardians of the Morrigan
169
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Posted - 2014.10.20 14:28:00 -
[50] - Quote
Calvyr Travonis wrote:Mike Azariah wrote:arming mechanism, no. That would be too hard on people whose vision might not be 100% or players who are drunk or just bad typists.
Defender missiles? I have tried multiple times to get them repurposed, drone killer, bomb killer, hell antilaser chaff cannon. So far I have had little (actually no) success.
m
Players being drunk or having poor typing skills though, really? So we're going to account for people who are suffering from a self inflicted impairment now? And poor typing, we're not talking about transcribing a dissertation on particle physics, we're talking about say a 6-12 character string. Even the worst "hunt and peck" typist can handle that.
Their is a man in my corp had a scaffolding fall on him not only does he play with two pencils taped to his hands but has trouble seeing or remembering the placement of keys |
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Lugh Crow-Slave
Guardians of the Morrigan
169
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Posted - 2014.10.20 14:40:00 -
[51] - Quote
baltec1 wrote:Adrie Atticus wrote:Rain6637 wrote:
3. EVE won't and shouldn't snoop around your computer to look at everything that is running. for reasons.
But it does, and has for years, EULA section 7.: Quote:D. MONITORING
You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether in playing the Game and accessing the System you are using software created or approved by CCP, or whether you are using unauthorized software created by you or a third party in contravention of Section 6. It looks at EVE not everything else on your computer.
do you know what hardware is because its not the game's software |
Lugh Crow-Slave
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Posted - 2014.10.22 09:22:39 -
[52] - Quote
Reaver Glitterstim wrote:Doyle Aldurad wrote:I am pretty good with all of these changes but one. These are still Frigates. Making them slower in warp than any generic T-1 frigate seems inappropriate and unbalancing. Suddenly even keeping up with my allies in a roam is a lot more difficult. Making them "slower" I do understand, given you're desire to weaken them overall, but dropping their warp speed that of a destroyer seems completely wrong. You've already made them both notably easier to discover and destroy, plus made their signature weapon easier to evade.
Please remove that aspect of the 'balancing' Lets compare bombers to destroyers: Similar HP? Yes. Similar sig radius? Yes. Similar powergrid? Yes. Similar velocity? Yes. Similar align time? Yes. Similar mass? Yes. Similar damage output? Yes. Similar warp speed? Finally yes. Conclusion: Stealth Bombers are destroyers, not frigates.
yet they are frigates.... dear god what's happening!!!
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Lugh Crow-Slave
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Posted - 2014.10.28 08:45:10 -
[53] - Quote
Oxide Ammar wrote:LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..
I know because we see those same fleets that are missing in null all the time in low sec right? |
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